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Showing posts from July, 2022

Gris Review: Giving Voice To Despair

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  Story A girl awakens in the palm of a crumbling statue. After dropping to the colorless land below the girl begins walking forward, collecting stars as she goes. The stars she collects open new pathways in the form of constellations and restore color to her world. Gris' nearly non-existent narrative is expressed with no text or spoken language, relying instead on its gorgeous watercolor art style and allegory to tell a tale. For example, the different color stages of the protagonist's journey are a metaphor for the stages of grief: Denial: The loss of color at the beginning and the girl's inability to speak. Anger: The red sands and harsh winds of the first chapter. Bargaining: The green vegetation and apple barter in the second chapter. Depression: The blue waters and deep caves of the third chapter. Acceptance: The yellow lights and return of the girl's voice in the final chapter. Throughout her journey the girl's inner demons take physical form, man...

Final Fantasy XV Review: An Existential Crisis

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    The empire of Niflheim attacks the capital of a prominent kingdom on the eve of peace negotiations. They steal a magical crystal protected by the Lucis royal family. Without the crystal a plague that absorbs all natural light will engulf the world and turn people into nocturnal monsters. The Lucis heir, Noctis, fights back against the Niflheim forces in order to reclaim the crystal. The story is fragmented across three different mediums: games, novels, and films. While the core video game is self-contained enough to make some sense, there are plenty of plot elements that are abruptly dropped or never explored as well as they should have been; such as several NPCs that I can't remember the names of (this game is a confusing mess). The side quests also had no connection to the story, being either fetch quests for NPCs, hunts, or picture requests. The storytelling was basically a series of "payoff" scenes with no buildup or context. Even the underlying theme of brom...

Dungeons & Dragons 3: The Book of Vile Darkness: Murderhoboing at its Finest

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Dungeons & Dragons 3: The Book of Vile Darkness is a 2012 British film based on the Nentir Vale setting of the role-playing game of the same name - specifically the fourth edition. It is a direct-to-DVD movie made by the same team behind Wrath of the Dragon God and was produced with a similar budget. Filming was done in Bulgaria, but due to a paucity of information little else is known about this one. Spoiler Warning: I am going to give a synopsis and my opinions at the very end.  

Music to Level Up Your Day: Demon's Souls

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I don't know much about musical theory, nor am I a musically inclined person. However, I do love to listen to video game soundtracks. Who doesn't? They can be a powerful listening experience in their own right, or be as evocative as the scores composed for film. Each of these posts will feature music tracks from a single game title, or series/franchise in some rare cases. Composer: Shunsuke Kida Singer: Kokia North American Release Date: November 2020 Set in the kingdom of Boletaria, a place attacked by a being known as the "Old One". The world was nearly consumed by a magical "Deep Fog" and the demons it created. The Old One was eventually lulled to slumber and some survivors became long-lived Monumentals to warn future generations. However, the present ruler King Allant restored magic, awakening the Old One and its demon army once more. Demon's Souls | (Main Theme) | Remastered Version Maiden Astraea | (Boss Theme) | Remastered Version One W...

Torna: The Golden Country Review: A Moment of Eternity

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    Set in the world of Alrest 500 years before the events of Xenoblade Chronicles 2, the story follows the Torna mercenary Lora and her blades Jin and Haze as they attempt to hunt down Malos, an especially powerful blade (called an Aegis) bent on destroying the world. The expansion assumes the player is already familiar with Xenoblade Chronicles 2 and Alrest's lore, because it expands on characters and events only alluded to in the main game. So you'll already know the fates of everyone going in, but it's more about the journey than the destination, and its a good one. Torn's story is much more constrained than the base game, focusing largely on the relationship between all of the cast members and setting up the plot threads that won't fully pay off until Xenoblade Chronicles 2. Torna takes place exclusively on two titans: the new titan Torna and the returning titan Gormott. Gormott gives returning players a chance to glimpse the changes that have taken place over ...