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Showing posts from February, 2026

The DioField Chronicle Review:

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Review based on patch 1.02. Gameplay: The gameplay is real-time strategy with pause (RTwP), although you only really 'pause' when selecting unit paths or rolling back an action. The deployable unit size is abnormally small at just four main units, each with its own backup member that can be swapped out a set number of times per battle. This limits what you can do strategically, and besides deciding what order to target enemies in and sometimes what direction to approach them from, there isn't any real tactical depth. There are no terrain hindrances or elevation to consider, no shortcuts to open up. Every mission has optional goals that are almost always to keep every unit alive and to finish in 6 or 8 minutes. The actual main mission goals are equally static, being to kill all enemies or on rare occasions to guard a barricade or protect a wagon. On the battlefield units auto-attack and will do additional 'ambush' damage when positioned behind an enemy, but...