Skyrim Unarmed Build - Part 6: Goats and Deadric Shrines

JOURNAL ENTRY 6

 
The man obsessed with the abandoned house continues to harass Markarth's citizenry and its gotten so bad that Raan agrees to inspect the lodgings with him in the hope that it'll get him off the street. For a place that was supposedly vacant, it turns out to be well lived in, complete with food and furnishings. There is also a shrine dedicated to the Deadric lord Molag Bal hidden within. Fitting, as the man we're assisting turns out to be a Vigilant of Stendarr, an order dedicated to combating vampires, werewolves, and Daedric influence. He isn't very good at his job though, succumbing to the daedra's demands with a little persuasion. Our kitty gets on Bal's good side, however, by gifting him the home's former occupant - a priest of Boethiah that had desecrated the shrine. In return, Bal lets us go.
 

As terrifying as the run-in with the "Lord of Domination" was, it gets Raan thinking about how nice it would be to have a place to call his own. All the trophies collected over the journey so for have started to weigh heavy. However, no one can buy property in Markarth without being friends with the Jarl. Luckily, hes in need of a sellsword. In preparation I fight Cosnach at the tavern, then see the blacksmith for an armor upgrade, trading in the steel set for an enchanted Orcish one. Raan's gauntlets and ring now do 8 points of unarmed damage each instead of 1.

Checklist:

  • Mikael (Whiterun)  
  • Uthgerd the Unbroken (Whiterun) 
  • Rolff Stone-Fist (Windhelm)
  • Cosnach (Markarth)
  • Chief Burguk (Dushnikh Yal Stronghold)
  • Chief Larak (Mor Khazgur Stronghold)
  • Chief Mauhulakh (Narzulbur Stronghold)
  • Chief Yamarz (Largashbur Stronghold)
  • Benor (Morthal)
  • Borkul the Beast (Markarth)
  • Dryston (Markarth)
  • Hofgrir Horse-Crusher (Riften) 

While running errands for the Jarl, Raan passes by a non-hostile Forsworn camp in the wilds, run by our old pal Madanach. I stop in to say hi before moving on to a different Forsworn camp - one that stole the Jarl's family shield. Every scantily clad Nord and Breton inhabiting the fort goes down in one or two hits. It's a blood bath.

As easy as the human enemies are, there are two frost trolls near the top that practically one-shot me. I have to admit defeat here; I'm just not ready to take on trolls yet. I grab the shield and run back to the Jarl, who not only grants the right to purchase property, but also bestows the title of Thane upon Do'raan for assisting the hold's people. Is that what bar brawls and prison breaks are considered?

It's about time we moved on, heading in the direction of Rorikstead - the place the priestess mentioned. Along the way Raan makes a slight detour to the orcish strongholds of Mor Khazgur and Dushnikh Yal, where he gets some training in One-Handed weaponry and battles the chiefs, Burguk and Larak.

  • Mikael (Whiterun)  
  • Uthgerd the Unbroken (Whiterun) 
  • Rolff Stone-Fist (Windhelm)
  • Cosnach (Markarth)
  • Chief Burguk (Dushnikh Yal Stronghold)
  • Chief Larak (Mor Khazgur Stronghold)
  • Chief Mauhulakh (Narzulbur Stronghold)
  • Chief Yamarz (Largashbur Stronghold)
  • Benor (Morthal)
  • Borkul the Beast (Markarth)
  • Dryston (Markarth)
  • Hofgrir Horse-Crusher (Riften)  

The trip to Rorikstead is a relatively quiet one. I run into M'aiq again, encounter an Argonian Skoom dealer, kill a hunter that admits to poaching, and as Rorikstead comes into view, get assaulted by a cave bear, a wolf pack, and 2 saber-cats. Rorikstead is a small settlement consisting of an inn, the Jarl's cottage and two farm houses. The Jarl says he acquired the land at a good price because it wasn't suitable for anything, but with the god's blessing their farmers have managed to grow crops. Sounds suspicious. He must be hiding something.

At one of the two farms, Raan is confronted by Ennis, the guy he stole a goat from... apparently. I agree to get his goat back but have to fight a giant to do it. Strangely, the giant is easier than the trolls. I get a few hits in, then back away to heal. Eventually the giant falls and Ennis, reunited with his beloved goat, says I left a mead covered note behind. What little is legible mentions a Ysolda in Whiterun.


Previous Entry - Part 5: Trouble in the City of Stone

Next Entry - Part 7: Sinister Places, Sinister People

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